About This Game Take control of a range of different machines and operate them in a unique environment. Each new game generates a new and fully dynamic world, and it is yours to develop: Dig and build anything, anywhere!All machines have been carefully modelled down to small details. They all have opening doors and hatches, switches that control fully simulated systems, and have realistic physics models. You climb into and onto the machines, watch battery and fuel levels, follow realistic procedures that mimic the real machines. Our goal is to make you think of these machines as your own.What you choose to do is up to you. Machine World revolves around Blueprints, which are generated by us at Trino and by players. Blueprints challenge you to build certain structures, and can have time and fuel limits. But if you just want to develop your own buildings in your own world, you can. In a sense, that is what it is designed to do. Machine World is about total, creative freedom.Features16+ unique, fully modelled machines (14 currently unlocked, with more to follow)Component modelled machines. All systems are discretely system modelled, including engines, fuel tanks/pumps, batteries, gear boxes, etc. This means that under the hood, the game simulates these systems interacting individually, which will allow us to add system failures and resource management to the game.Fully deformable terrain. Dig and deform anywhere, without limitations. Dynamic (and removable) trees, rocks and debris.Dynamic water simulation. Takes the dynamic terrain into account and simulates various wave behaviours in real time based on weather and wind.Unlimited number of worlds, procedurally generated on demand (based on real world erosion and other terrain factors).Large catalog of construction parts and materials, including lighting, windows, doors, etc.First person oriented, and you can enter buildings you create and install lights, etc. (Furniture will arrive during Early Access).A labor of love. We love machines and creativity.Controller and Joystick supportGamepad or dedicated joystick(s) recommended, but mouse and keyboard can be used.About Trino GamesWe are a small team of developers with a genuine fascination for machines of all kinds. Machine World 2 was mostly developed by two people, supported by a wider network of specialists and consultants. We are community and player oriented and try to interact as much as possible. Your ideas and feedback are important, so please do not hesitate to get in touch through our forums or social media channels. 6d5b4406ea Title: Machine World 2Genre: Indie, Simulation, Early AccessDeveloper:Trino GamesPublisher:Trino ABRelease Date: 28 Jul, 2017 Machine World 2 Free Download [License] machine world 2 ps4. world war 2 enigma machine movie. machine world 2 free download. machine gun world war 2. machine world 2. world machine geoglyph 2. world war 2 enigma machine for sale. world war 2 british machine gun. machine world 2 helicopter. world machine 2 plugins. machine world 2 download free. world war 2 russian machine guns. german enigma machine world war 2. world war 2 light machine guns. machine world 2 mods. world machine 2 download full. world machine 2 ue4. world machine 2 professional edition. machine world 2 play. world war 2 machine guns. world war 2 machine gunner. world war 2 decoding machine movie. jurassic world 2 claw machine. time machine world war 2. world war 2 decoding machine. world machine 2 professional 3.build 3016. world machine 2 height map. world war 2 machine pistol. enigma machine world war 2. world war 2 german machine pistol. ดาวน์โหลดเกมส์ pc machine world 2. machine world 2 indir. world war 2 best machine gun. machine world 2 gameplay. machine gun world war 2 facts. world war 2 machine gun crossword clue. machine world 2 system requirements. machine world 2 update. world machine 2 professional. machine world 2 review. ultra machine world war 2. machine world 2 demo. world machine 2 professional edition скачать. world war 2 submachine guns. colossus machine world war 2. world machine 2 professional 3. machine world 2 ipad. world war 2 sewing machine. world war 2 heavy machine guns. machine world 2 controls. wayne's world 2 machine gun nests. machine world 2 ios. machine world 2 android. machine world 2 trailer. world war 2 machine guns facts. machine world 2 mac. world war 2 us machine guns. world war 2 coding machine. machine world 2 pc. machine world 2.2. world war 2 stinger machine gun. machine world 2 deutsch. machine world 2 download. world war 2 japanese machine guns. machine world 2 skidrow. machine world 2 xbox one. turing machine world war 2. world war 2 nazi machine gun Going to be an amzing game. MW1 on iOS was amazing. Buggy but its launch day so please give it a chance. enjoyed the idea understood the controls and actually liked the game... the pooor optimization and the horrible camera kinda ruined it for me i requested a refund until i see improvement in its current state i cant reccommend it i wish the dev could get some help fixing some of the issues because i woud love this game. Abandoned Early Access Game. Great game in concept however this game does need multiplayer and a survival mode to make it fun. Also alot of the vehicles do not work yet.. Bought game, though it might be good sim, but well disappointed, controls are well to complicated for a mac with only a keyboard, waste of money.. I just got the game today but i have seen a few things that are not good. The menu has alot if issues and the driving of tractors is very bad. The dirt does not move correctly and does not "move" but just disappers so filling holes is very frustrating. I tried to config my xbox controller and thats not happining due to the menu being♥♥♥♥♥♥ The controlls are a mess and could be way easier and EVERYTHING is very jumpie. All the being said I am going to give it a good rating because it is the only game like it out there and I would like to see it fixed. It is a very fun game all be it VERY frustrating trying to do the things i think i can do. I am going to be playing and streaming a bit. Maybe even doing a lets play later on. For now I think more people need to support this game dev as he is working on the game as fast as one person can.Edit: Officialy changing my review to a no. No posting by devs. Just a broken game cluttering up my library. Machine World 2 is released!: Greetings,. Radio Silence: Hi,First of all, I apologise for the lack of communication - and updates. I understand that many of you are disappointed.As I have mentioned earlier, MW2 as of yet has far from covered the (relatively large) expenses we spent developing it. I really could not spend more funds on the project in the current state. It is unfortunately simple business, too few sales = little resources for development.I have since taken a long break, partly due to the fatigue after spending 3 solid years developing the game without any pause whatsoever. But also due to health issues (serious) in the family and other projects to ensure financial stability for the company and the family.I do not expect everyone to understand the situation, but I hope that a few of you are able to sympathise with the harsh realities of running a business, developing a good product, but sadly one that found too small an audience.Now, this may all sound as if the project is abandoned and there is not hope. That is not the situation. Development will continue, but I have had to step back and take a look at Machine World as a product and where to go next.There is a plan in place and regardless of how things play out the idea is to bring updates under this product name in the future.I hope you understand the situation, support us and the product, and we will do our best to keep Machine World rolling in the not too distant future.Best regards,Daniel. 0.1.5.5 - Performance improvements: Greetings,We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly.- A number of under the hood tweaks should result in better performance- A keyboard command to measure FPS natively has been introduced. Standard key is the delete key (can be remapped of course). This function will measure the number of frames rendered per second, and will do so for 5 seconds. After the period it will show an alert with the results.Please let us know what you are seeing, and also if there are any specific circumstances when you receive especially low or high FPS numbers. Using that info we can further improve and balance performance.Best regards,Daniel. 12:00 - A little more than one hour to go...Maybe?: There was some confusion (on our part) last night regarding AM/PM, but the correct release time is 12:00 CET, so in a little more than an hour.However - the release date says in 9 hours and we cannot actually change that indication. Having not done a Steam release before, I am not entirely sure what will happen when we press release. I hope it relates instantly (as it does on a few other stores). But it may be the case that Valve has to do manual processing at release, and if so we may have to wait until they get into the office. We will see. But regardless, I will hit the release button at 12:00 CET! :)The first Early Access build is being compiled as I type this and will be uploaded shortly.At release I will follow up with release notes and plans for the following week. :)//Daniel. Multiplayer and more : EA 0.1.5.3: Greetings,Yes, it has been a little longer than usual. I personally took some time off to rest and recharge, and then have been head down in MW2 code. I have also been pondering the next steps for Machine World.So, it is a pleasure to announce that yes, we are now implementing multiplayer for Machine World 2. In fact, the update just released into the iterative branch does contain some of the net code.Now, before you get extremely excited, here is the network content of the update in the iterative branch:The update will allow you to start a network server, and to join one. It does not yet allow you to actually play together. We still want you to test this with your friends as your feedback will let us gather info on how well our host and router detection code is working.So, please try this:- Get a friend to run MW2.- Start a network game by loading or starting a new game with the checkbox "Host network game" checked.- Once the game is started with the world built, have your friend click the New Game button and select the network game tab.- On your game, the network tab should indicate that the game is running in networked mode and what your IP adresses are (internal and external)- Your friend should be able to type in your external IP adress and connecting to it.- You should get a notification that he/she has joined. You should also get a notice when he/she leaves.Again, this does not affect gameplay at all and you cannot actually join the networked game (but you will soon). Today's update is simply to get help with testing remote connections and that things like router detection/punchthrough works.Besides this, the update contains some performance improvements, fixes for a few rare bugs, and more debugging code for a few rare issues we are hunting down.The update will get released into the main branch soon as well. But for now, you have to select the "iterative" branch in the betas tab in Steam to receive the update.As always, please let us know if you have any questions or feedback.Best regards,Daniel. Update EA0.1.5.1 - Dumper trailer & deformation!: Greetings,First things first: I want to thank all of you who have provided feedback to us. This is really invaluable to us and helps us improve the game while in Early Access. Thank you! Now, on to the update - which again is released first into the iterative beta branch!* We expect it to be the default build sometime tomorrow.During the last few days we have been focusing on improving deformation and ground material handling in general. Basically, due to an obscure bug the entire ground deformation system was not entirely performing as intended: dropped material would not level off properly and at some points the dropped dirt could be too spiky, or too flat.This is now fixed so whenever you dig or dump material, it will always "flow" if it exceeds around 35-40 degrees. We will tune this, and will also be able to have different max angles for various material types in the future.We have also fixed a visual issue where the dirt particles would continue falling through things. They now die when they hit a surface or object.Last but not least, the dumper trailer now performs as intended. Material will not fall off unexpectedly and if the latch is unlocked, it will flow out at a controllable pace. (If the latch is locked, it will stay put even at larger angles.)As always, please let us know if you have any feedback or requests.Best regards,Daniel* The iterative branch and this update is accessed by going into game properties in Steam. Right-click Machine World 2, select properties, go to the beta tab and opt in to the branch called "iterative". Then you are on the bleeding edge and get all our dev updates as they are built!. Snapping! EA0.1.5.0: Greetings,As requested we have now implemented a snapping function when hoisting parts into place.By default this is turned off, so you need to engage it. Help prompts will tell you how, but by default the toggle key is R.You can also turn this on and off in gameplay settings, as well as adjust the snap grid size. By default this is 0.1 meters.Using this in conjunction with matching part sizes makes construction very easy. (i.e. if you work with a grid with 0.1 meter increments, use the same increments for your part sizes).As always, questions or feedback is most welcome!Best regards,Daniel. Update EA0.1.4.4: Greetings,We're please to release a new update. Focus is still on fixing issues and improving various aspects of the game.Various known issues fixed, stability improved.Fixed build parts that would not connectAdded basic floor partTuned heavy truck. Please provide feedback on this.Fixed crane physics issue when leaving areaThe build is live for the default branch (and the iterative branch, obviously).However, if you encounter any problems, you can always fall back to the last build (Legacy).You achieve this by right-clicking the game to get to properties. Select the "betas" tab and then select the Legacy branch.As always, we very much value your feedback in the forums.Best regards,Daniel. EA 0.1.5.2 - Track drive: Greetings,The last patch this week massively improves track control. All tracked vehicles have been a bit tricky to turn, and initiating a turn while in forward/backward motion was hard.This is now a thing of the past as the track simulation is massively improved.Also, we have continued to tune ground deformation, especially how much disturbed ground flattens and how much buckets deform.Have a great weekend!Best regards,Daniel. 0.1.5.6 - Various fixes: Greetings,There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes:- The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what it is designed to: weight the character of the generated world.- The delivery ship pathfinding has been improved.- The feedback from the deliver ship has been improved (meaning it will indicate failure / success when navigating more reliably).Please keep in mind that the operator (you! ;-) ) has some responsibility when selecting the shore position for the deliver vehicle; If you select a too shallow (or steep) shore point, the ship will have difficulty docking.You can always reselect the docking point though and the ship will switch destination.As always, please provide any feedback you may have. Either here, or if you encounter a bug or a problem preferably in the forum.Best regards,Daniel
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